*** UPDATE *** 2:00PM PDT
All servers have been updated with the new spawn improvements and we’re happily waiting to hear your feedback. Please report in the comments below. Thanks!
Thank you all for your continuous feedback! We’re in the home stretch of our multiplayer beta and have learned a ton so far. The team at Danger Close is constantly reading over community reports and comments from the Battlelog forums, and consistently watching over in-game telemetry. Apart from this feedback helping us fine-tune the main game, we’re also making changes throughout the beta itself. Our latest server update that just rolled out focuses on matchmaking and spawning issues.
- Fallback Spawn - We’ve received a ton of feedback on our spawn mechanic! It was clear that the initial system occasionally placed players too close to harm’s way. This new update changes where you spawn in vs. the proximity of enemy players when using fallback spawn. We are also investigating Fireteam spawns for the final game.
- Weapon Tuning - We’ve listened to your feedback regarding weapons and have tweaked them accordingly.
- Player Dropout – We’ve addressed some issues regarding player connectivity and should have a more stable connection to game servers.
Results looked great during internal testing, so please leave any and all feedback here on the Battlelog forums.
There were numerous reports about “invisible weapons” and “invisible characters” showing up. The team has verified that this is a beta-specific unlocks issue and has confirmed that this is not an issue in the final version of the game.
Keep the feedback coming and remember that there’s just 3 days left to rock the beta! See you online.