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Server Update: Oct. 24

seeson 11 years ago
0

Hey everyone! We released a server update last night across all platforms to address a few things; this update should now be rolled out across all servers.

  • Reduced Login times on Xbox 360
  • Eliminated sporadic crash event on PC when using Unlocks in Front End
  • Resolved minor issues unlock progress & player stat discrepancies
  • Incorporated Custom Playlists into Quickmatch

Good hunting!

Quick Match into Custom Servers

seeson 11 years ago
0

Attention all PC players!

You can quick match into custom playlist servers if you use the ‘Server Browser’ menu under the ‘Multiplayer’ tab. You may set up filters, including custom playlists, maps, game modes, and player counts. After your filters have been set, hit the ‘Quick Match’ button and you can successfully join custom servers.

Day 1 Patch Notes

seeson 11 years ago
0

Update 10/23 – The Xbox 360 Day 1 Patch is live!

Danger Close Games is working up to the launch of Medal of Honor Warfighter (and beyond!) to ensure that your experience when the game ships is outstanding. After buying MOH Warfighter, you will be able to download a Day 1 patch that incorporates Danger Close Games’ enhancements and improvements to the Multiplayer experience that came directly from real-time feedback we received during the beta. Thanks again to everyone in the Medal of Honor community who participated!

Because we wanted to be fair to our fans and replicate the day 1 consumer experience, members of the gaming press will also receive their review copies when the patch is ready on October 23rd.

Medal of Honor Warfighter is the most ambitious game in development in the Medal of Honor series – creating the biggest and best game in the storied franchise means the team is working hard to integrate as much feedback as possible into the game as it goes live.

The Day 1 patches for PC and PS3 are already staged and the Xbox 360 version is on its way!

Thanks again for your continuous support and we’ll see you online very, very soon!

We Hunt Terror.

UPGRADES

  • Now able to add friends and join parties while in-game.
  • Can invite others to your platoon or apply to join a platoon while in-game.

FIXES, BALANCING AND TWEAKS

Multiplayer Gameplay
Incorporated feedback directly from the Multiplayer beta, including server stability enhancements, weapon improvements and other minor tweaks to the MP experience.

  • Removed initial delay to Spec Ops Signal Scan charging.
  • Snipers in Recon stance will no longer be visible to enemy RQ7/RQ11 UAVs.
  • Increased the accuracy of server-side aiming prediction.
  • Fixed an issue with “Fall Back” spawning to improve its behavior.
  • Fixed spawn type changing to Buddy Spawn automatically when it is not supposed to. Call in a Blackhawk for the losing team if they are getting dominated in Sector Control.

Single-Player Gameplay
Gameplay improvements including more tutorials, game stability, and overall gameplay enhancements to make your Single Player experience seamless.

  • Added tutorial text to first sniper encounter to help teach player about bullet drop.
  • Fixed an issue where the default difficulty was set to Easy instead of Normal.
  • Fixed an issue where controls would become unresponsive under certain conditions.
  • Fixed an issue with one of the in-game cinematics.
  • Improved single player stability and fixed progression stoppers.

Matchmaking, Parties and Platoons
Numerous enhancements and bug fixes, including:

  • Smoothed out the matchmaking flow between successful matchmaking and joining the player to the game.
  • Players can no longer join an invitation only party without being invited.
  • Fixed issues with joining single players together into Fireteams.
  • Fixed an issue where Veteran platoon members could not reach Elite status.
  • Sending a platoon invite when both players are in-game now works properly.

Weapons
Tweaks and fixes to weapon mechanics and functions giving you the most realistic weapon look and feel.

  • Fixed “no scope” shooting. Players were getting immediate ADS accuracy without having to wait for the scope to come all the way up. Was very exploitable for snipers.
  • Sped up the bolt action on the CS5, since it was longer than the TAC300.
  • Reduced the damage/range of the Demolition’s SMGs (Scar PDW, HK 416c, Suchka), as they were overpowered.
  • Made switching between primary and secondary weapons much more responsive.
  • Fixed an issue where aiming was pushing the player away from the wall they were standing next to.

UI AND USER EXPERIENCE

Navigation
We’ve streamlined the User Interface, making it quicker and easier to navigate.

  • Simplified the way players navigate and select in the My Gun and Class Select menus.
  • Servers in the Server Browser are now sorted based on ping, giving priority to servers closest to the player.
  • Fixed an issue where changes in My Gun and My Soldier were not being retained when joining a game via the Quick Match or Matchmaking options in the MP Lobby.
  • Optimized the login flow into Multiplayer.

Visual Polish
Polished up in-game text and artwork for a better visual experience.

  • Fixed the Player Banners to display the correct rank icon and number.
  • Fixed placement of auto-save icon on CRT TVs.
  • Fixed animations in the post-match screens as they show the player’s progression.
  • Fixed some camera issues on level entry.
Misc Fixes
Additional fixes that fine-tune the overall MP experience.
  • Fixed a minor issue where the Battlelog social hub introduction was showing every time you opened the Battlelog social hub.
  • Fixed VOIP team channel bug to ensure channel is team-only.
  • Fixed an issue where Double XP was not being awarded to players who had both logged on to medalofhonor.com and who had played on a multiplayer server.
  • Fixed an issue where the Global Warfighter medal was not being awarded after players had completed a tour with each class.
  • Localization fixes, in both audio and text.

ADDITIONAL FIXES MADE ON ALL PLATFORMS

Multiplayer Gameplay
  • Improved the camera for the Apache.
  • Improved the aiming of the rockets in the Apache.
  • Fixed a couple of out of bounds issues in Sarajevo Stadium.

Visual Polish

  • Fixed an issue where support action icons were overlapping each other.
  • Kill messages should now better match timing within gameplay.
  • Improved readability of kill messages and visual fidelity of some of the flag images.
  • Smoothed transitions between screens in the Mulitplayer menus.
Misc Fixes
  • Removed Quit Game from the Top Navigation Bar in the in-game pause menu (now found under “Last Resort” in the Respawn Menu.
  • Various audio mix updates.
  • Improved the handling of memory cards and saved profiles.
  • Fixed an issue where, under certain circumstances, brand new players were forced to play with a placeholder weapon in multiplayer until their first death.

 

Preloading Now Available

seeson 11 years ago
0

Four days left until launch! Are you guys ready to take the battle online?

Preloading is now available for our PC digital download customers. Go ahead an log into Origin. Go to ‘My Games’, click on the Medal of Honor Warfighter boxart and  select ‘Preload.’

See you online!

Warfighter Beta After Action Report

11 years ago
0

The Xbox 360 Medal of Honor Warfighter Multiplayer Beta wrapped up early Monday morning. Thank you to everyone who participated!

Here’s a glimpse of the action that took place:

Stats

  • 2.5 billion shots fired
  • 79,788 platoons created
  • 1.8 million tomahawk kills
  • Over 30,000 UAV kills

Updates/Bug Fixes

  • Fallback Spawn – multiple improvements were made to lower the odds of spawning in front of an enemy.
  • Weapon Tuning – some weapon tuning and class ability tuning has been implemented, mostly around the Spec Ops and Demolitions classes.
  • Control Sensitivity – adjusting sensitivity is now more precise.
  • Blackhawk Spawn – enemies near the Blackhawk now show up on the minimap to alleviate spawn camping.
  • Jammer Clipping – clearance is now required before this ability can be activated in order to prevent pushing through collision.
  • Kill-Feed Delay – this has been sped up in order for the text to appear more closely to real-time.
  • Menu Navigation – Streamlined, including quick weapon changes and easier navigation.
  • My Gun – now saves from the menus and can be taken into the game properly.
  • Stability – many crashes encountered during the MP Beta have been addressed and improvements have been made to minimize the number of mid-round disconnects.

Thank you to everyone who participated, and we can’t wait to deliver the full Warfighter experience come October 23. See you online!

Highlights